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11 Dec 2015 by In Uncategorized

I posted a few weeks back about A Star Path finding on a spherical map. It was extremely inefficient, but demo’d the concept quite well.

This next version is far more efficient and can find a path in an average (on my machine)  of about 2 milliseconds.

This version is using raycasts against points on a mesh to determine where to go.

There is a list of navpoints that are positioned at each vertex on the mesh, these points make up our navigation system.

This WebGl version runs quite well, but is significantly slower than a standalone build.



About the Author:

Primarily working as a game and app developer, and also lecturing in Pulse College Dublin

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